Ark Survival Evolved/Ascended Dinos/Creatures by Map (2025)

Quiz Lab

Quiz Lab

Gaming

Video Games

Can you name the Ark Dinos/Creatures by the names of the maps given? (All creatures are included ~ Any featured on the Dododex, which DOES include Bosses.) This took an extremely long time to make-

By UT_Fan_Raven

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187 Questions

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")$objective.click(() => {window.onClickObjective(reckoningQuestObjective.quest_number, reckoningQuestObjective.objective_number, reckoningQuestObjective.quest_id, reckoningQuestObjective.objective_id, $objective);});if (!window.mweb) {$j('#snark').hide();$objective.insertAfter($j('#gameOverMsg'));} else if (is_flagship_app_view) {$j('#snark').html();$objective.appendTo($j('#snark'));} else {$objective.appendTo($j('#reckoning .stats-wrapper'));}} else if (showSnark) {var snark = getSnark(userPct);var attachSnarkModalListener = false;if (snark !== '') {snark = ""+snark+"";if (!window.mweb) {if (false) {attachSnarkModalListener = true;snark += "";} else {snark += "";}}} else {$j('#snark').hide();}$j('#snark').html(snark);if(attachSnarkModalListener){ $j('#hide-snark-open-confirmation-modal').on('click', function () { var modalArgs = {title: 'Hide These Messages?',message: 'Are you sure you want to hide post-quiz messages?', onYes: function(remodal){ $j.ajax({ type: "GET", url: "/ajax/user_settings.php", data: {s: 0}, success: function(response) { if (response.success) { $j('#snark').hide(); remodal.close(); } else { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }, error: function(response) { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }); } }; SporcleLib.Modal._openConfirmationModal(modalArgs); }); }} else {$j('#snark').hide();}// Update get reckoning with playlist infovar playlistData;if (mweb) {playlistData = typeof window.playlist === 'object' && window.playlist.hasOwnProperty('games') ? window.playlist : null;} else {playlistData = window.Sporcle.gameData.playlist ? window.Sporcle.gameData.playlist.vm.data : null;}if (playlistData) {playlistReckoning(playlistData, userPct, false && !stopwatch);}$j('#playGameBar').addClass('reckoning');$j('#reckonBox').show();if (mweb) {/* mobile games only */$j('#reckoning-numright').html(numRight);$j('#reckoning-time').html(displayTime(timerSecs));if (stopwatch) {$j('#reckoning-time-title').text("Stopwatch");$j('#reckoning-time, #reckoning-score').addClass('timePast');}var checkToOpenFlorinPlayGoalModal = () => {if (userPct == 0) {return;}if (!florinsPlayGoalData) {return;}var openModal = false;if (florinsPlayGoalData.reward_claimable) {openModal = true;} else if (florinsPlayGoalData.curr_streak + 1 == florinsPlayGoalData.goal_days && florinsPlayGoalData.plays_today == 0) {// First play of the day, this should complete their play goalopenModal = true;}if (openModal) { window.SporcleLib.Modal.openFlorinPlayGoalModal({ // Fudge these values to be at the goal, since we haven't necessarily logged this play yet and it might be the 7th curr_streak : florinsPlayGoalData.goal_days, reward_claimable : true, plays_today : florinsPlayGoalData.plays_today + 1, goal_days : florinsPlayGoalData.goal_days, reward_amount : florinsPlayGoalData.reward_amount, })}}if (is_flagship_app_view) {let animations = window.animations;let hapticType = 'success';let completeMsg;let animConfig = {animationData : animations.checkmark,loop : true,playSegments : [[0, 30], [31, 75]]};if (userPct == 1) {animConfig.animationData = animations.perfectScore;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Perfect Score!";} else if (timerSecs == 0) {hapticType = 'error';animConfig.animationData = animations.outOfTime;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Out of Time!";} else if (_spks && !didGiveUp) {hapticType = 'error';animConfig.animationData = animations.bomb;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "You Hit a Mine!";}window.SporcleLib.Modal.openModalFromTpl($j('#post-game-modal-tpl').html(), {show_loading : false,onInit : (modal) => {let $modal = modal.$modal; $modal.attr('id', 'postGameModal'); postGameAnim = lottie.loadAnimation({container : $modal.find('#postGameIcon')[0],animationData : animConfig.animationData,loop : animConfig.loop,autoplay : false});$modal.find('.modal-close').on('click', () => {window.continuePostQuiz();}); $modal.find('#completeMsg').html(completeMsg); $modal.find('#postPct').html(roundPercentScore(userPct));$modal.find('#postCorrect').html($j('#reckoning-score').text());if (snark) {$modal.find('#snark').html(snark);} else {$modal.find('#snark').hide();}setTimeout(() => {postGameAnim.playSegments(animConfig.playSegments, true);// if (hapticType) {// setTimeout(() => {// window.SporcleApp.api.playHaptic(hapticType);// }, 150);// }}, 150);},onClose : () => {// Need this delay because if we open a new modal right as the close animation finishes,// Then the modal events get confused and the "onOpen" callback never gets calledsetTimeout(() => {checkToOpenFlorinPlayGoalModal();}, 50);}});} else {checkToOpenFlorinPlayGoalModal();}}$j('#playGameBox').empty().hide();$j('#postGameBox').show();}function toggleshow() {showans = !showans;}function roundPercentScore(pctScore) {return _.round(100 * pctScore);}function updateBadge(userPct) {var earned = false;if (quizBadge && userPct > 0) { if (quizBadge.criteria && quizBadge.criteria.length) { var requiredCount = quizBadge.criteria.length; var earnedCount = 0; //Loop through possible badge criteria to see if we earned them quizBadge.criteria.forEach(function (criterion) { var comparison = parseInt(criterion.compare); if(criterion.name === 'percent'){ if ((comparison === 0 && userPct === parseFloat(criterion.value)) || //'0' means percent needs to equal (comparison === 1 && userPct > parseFloat(criterion.value)) || //'1' means percent needs to be greater than (comparison === -1 && userPct < parseFloat(criterion.value)) //'-1' means percent needs to be less than (at the time of writing, no badge exists like this) ) { earnedCount++; } } else if (criterion.name === 'month'){ var d = new Date(); //getMonth() starts at 0 if((d.getMonth() + 1 == criterion.value && comparison === 0) || (d.getMonth() + 1 > criterion.value && comparison === 1) || (d.getMonth() + 1 < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day'){ var d = new Date(); if((d.getDate() == criterion.value && comparison === 0) || (d.getDate() > criterion.value && comparison === 1) || (d.getDate() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day_of_the_week'){ var d = new Date(); if((d.getDay() == criterion.value && comparison === 0) || (d.getDay() > criterion.value && comparison === 1) || (d.getDay() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'avg_percent' && typeof averageScore !== 'undefined') {var roundedUserPct = _.round(userPct, 2); //matches backend precision in badge trackervar roundedAvgPct = _.round(averageScore, 2);if((roundedUserPct == roundedAvgPct && comparison === 0) || (roundedUserPct > roundedAvgPct && comparison === 1) || (roundedUserPct < roundedAvgPct && comparison === -1) ){ earnedCount++; } }}); earned = earnedCount == requiredCount;} else {earned = true;}} if (earned) {quizBadge.condition_earned = true;quizBadge.achieved_count++; var spliceIndex = null;_(quizBadge.remaining_conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {spliceIndex = index;}});_(quizBadge.conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {condition.earned = true;}});if (spliceIndex !== null) {quizBadge.remaining_conditions.splice(spliceIndex, 1); quizBadge.condition_earned_date = (new Date()).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' });; }if (quizBadge.remaining_conditions.length === 0 ) {if (quizBadge.badge_earned && quizBadge.levelable) {quizBadge.achieved_count = 0;quizBadge.level++;var currDate = new Date();quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();} else {quizBadge.badge_earned = true;var currDate = new Date();quizBadge.earned_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();if (quizBadge.levelable) {quizBadge.level = 1;quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();quizBadge.achieved_count = 0;}}}if (badgeTooltip) {badgeTooltip.deactivate();}if (badgeTooltipRightRail) {badgeTooltipRightRail.deactivate();}var template = _.template($j('#quiz-badge-template').html());if (window.mweb) {$j('#main-wrapper .quiz-badge').replaceWith($j(template(quizBadge)));} else {quizBadge.tooltip_trigger_id = 'quiz-badge-art';$j('#main-quiz-content .quiz-badge').replaceWith($j(template(quizBadge)));quizBadge.tooltip_trigger_id = 'quiz-badge-art-right-rail';$j('#right-rail .quiz-badge').replaceWith($j(template(quizBadge)));if (!quizBadge.badge_earned) {if (window.setupUnearnedBadgeTooltip) {window.setupUnearnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupUnearnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);} else {var conditionsTemp = _.template($j('#badge-conditions-template').html());var tooltipHtml = $j(conditionsTemp(quizBadge));const badgeTooltipOptions = { //this should match /sporcle-ui/tooltips/functionalTooltipstarget : true,tipJoint : 'bottom middle',showOn : 'mouseover',hideTriggers : ['target','tip'],stemLength : 8,stemBase : 12,hideOn : 'mouseout',removeElementsOnHide : true,background : 'white',borderColor : '#d8d8d8',borderWidth : 1,shadowOffset : [3,3],shadowBlur : 10,showEffect : 'slide',showEffectDuration : 0.1,hideEffectDuration : 0.3,className : 'badge-tooltip',shadowColor : 'rgba(0,0,0,0.25)'};badgeTooltip = new Opentip('#quiz-badge-art', tooltipHtml.html(), badgeTooltipOptions);badgeTooltipRightRail = new Opentip('#quiz-badge-art-right-rail', tooltipHtml.html(), badgeTooltipOptions);}} else {if (window.setupEarnedBadgeTooltip) {window.setupEarnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupEarnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);}}}}}function showHintTooltip(x, y, hint) {$hint = $j('#hintTooltip');if ($hint.length == 0) {$hint = $j('

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').appendTo($j('body'));}if (hint) {var $afterContainer = $hint.find('.afterContainer');var $after = $hint.find('.after');// Set to max width before resize$afterContainer.css({width: '120px'});$hint.show();// Set tooltip text to hint$after.html(hint);// Get width of tooltip with textvar width = Math.ceil($after[0].offsetWidth) + 1;var leftShift = 0;if (mweb) {// Make sure the tooltip doesn't go off either side of the screenvar leftBound = 51;var rightBound = $j('body').width() - 71;var buf = 11;// Shift based on width of textvar shiftLimit = Math.max(width/2 - 20, 0);if (x < leftBound) {// Too close to left edge of screenleftShift = -shiftLimit;x = Math.max(x, buf);} else if (x > rightBound) {// Too close to right edge of screenleftShift = shiftLimit;x = Math.min(x, $j('body').width() - buf);}}// Set the position of the hint$hint.css({left: x + 'px',top: y + 'px',});// Set outer container size and position$afterContainer.css({width: width + 'px',left: '-' + ((width / 2) + leftShift) + 'px'});} else {$hint.hide();}}function getRandomColor() {var r = Math.round(Math.random() * 255);var g = Math.round(Math.random() * 255);var b = Math.round(Math.random() * 255);return 'rgb(' + r + ',' + g + ',' + b + ')';}function hintTooltipIsDisplayed() {return $j('#hintTooltip').is(':visible');}function getCurrentHintText() {return $j('#hintTooltip .afterContainer .after').text();}// This is used to yield execution to the main javascript thread so that we can break longer running tasks into smaller tasks.// See here: https://web.dev/articles/optimize-long-tasks?utm_source=devtoolsfunction yieldToMain () {return new Promise(resolve => {setTimeout(resolve, 0);});}async function runStartCode(stopwatch) {if (typeof gamePageIsLoaded != "undefined" && gamePageIsLoaded) {if (window.startTriggered) {return;} else {window.startTriggered = true;}if (typeof stopwatch !== 'undefined') {if (stopwatch) {window.selectTimerSetting('stopwatch');} else {window.selectTimerSetting('timer');}}// The `startGame` function does a lot, so we want to yield execution both before and after this call. Yielding before// will allow the existing task to finish, freeing up the runtime to move to the next thing in the message queue before startGame// executes. Yielding after will do the same, before we perform the rest of the actions related to starting a quiz.await yieldToMain();await startGame(900);await yieldToMain();callSPHooks('postStart');}}function callSPHooks(name) {if (typeof _spHooks != 'undefined') {var hlen = _spHooks[name].length;for (var i = 0; i < hlen; i++) {_spHooks[name][i]();}}}

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Quiz is untimed. Quiz plays in practice mode will not be counted towards challenge completion or badge progress.

15:00

All
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Aberration, Extinction, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Scorched Earth, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Genesis, Genesis Pt.2, Lost Island, Fjordur
Fjordur
The Island/The Center/Scorched Earth/Ragnarok/Valguero/Crystal Isles/Aberration/Extinction/Genesis/Genesis Pt.2/Lost Island/Fjordur
Extinction
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Aberration, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis Pt.2, Lost Island, Fjordur
Genesis Pt.2
Lost Island
The Island, The Center, Scorched Earth, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis Pt.2, Lost Island, Fjordur
Scorched Earth
The Island, The Center, Scorched Earth, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis, Lost Island, Fjordur
Genesis/Genesis Pt.2
Valguero, Aberration, Genesis, Genesis Pt.2, Fjordur
Crystal Isles
Extinction/Genesis Pt.2
Genesis, Genesis Pt.2, Lost Island, Fjordur
Extinction, Genesis Pt.2, Fjordur
The Island, The Center, Scorched Earth, Ragnarok, Valguero, Crystal Isles, Aberration, Extinction, Genesis Pt.2, Lost Island, Fjordur
The Island, Genesis
Crystal Isles, Aberration, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Valguero, Genesis, Fjordur
Scorched Earth, Ragnarok, Lost Island
The Island, Extinction, Genesis, Genesis Pt.2
Valguero, Fjordur
Valguero, Lost Island
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Aberration, Extinction, Genesis Pt.2, Lost Island, Fjordur
The Island, Ragnarok, Valguero, Fjordur
Extinction, Genesis, Genesis Pt.2, Fjordur
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Aberration, Genesis, Lost Island, Fjordur
Valguero, Crystal Isles, Aberration, Genesis Pt.2, Lost Island, Fjordur
Ragnarok, Crystal Isles, Lost Island, Fjordur
Genesis, Genesis Pt.2, Lost Island
Scorched Earth, Ragnarok, Valguero, Crystal Isles, Genesis Pt.2, Lost Island
Scorched Earth, Ragnarok, Crystal Isles, Extinction, Genesis, Genesis Pt.2, Lost Island
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis, Lost Island, Fjordur
Valguero, Crystal Isles, Aberration, Genesis, Genesis Pt.2, Fjordur
The Island, The Center, Valguero, Crystal Isles, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Genesis Pt.2, Lost Island, Fjordur
Scorched Earth, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis Pt.2, Lost Island
Genesis Pt.2, Lost Island, Fjordur
Genesis, Lost Island, Fjordur
Extinction, Genesis Pt.2, Lost Island
Scorched Earth, Ragnarok, Valguero
Scorched Earth, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis Pt.2, Lost Island, Fjordur
Genesis, Lost Island, Fjordur
The Island, The Center, Scorched Earth, Ragnarok, Crystal Isles, Extinction, Genesis, Lost Island, Fjordur
The Island, The Center, Scorched Earth, Ragnarok, Crystal Isles, Aberration, Extinction, Lost Island, Fjordur
The Island, The Center, Valguero, Fjordur
Genesis
Scorched Earth, Ragnarok, Crystal Isles, Extinction, Lost Island
Aberration
The Island
The Island, The Center, Scorched Earth, Ragnarok, Valguero, Crystal Isles, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Ragnarok, Valguero, Crystal Isles, Genesis, Lost Island, Fjordur
Valguero, Crystal Isles, Aberration, Genesis, Genesis Pt.2, Lost Island, Fjordur
Aberration, Genesis, Genesis Pt.2
The Island, Lost Island
Aberration, Extinction, Fjordur
Scorched Earth, Ragnarok, Valguero, Crystal Isles, Extinction, Genesis, Genesis Pt.2, Lost Island, Fjordur
Ragnarok, Crystal Isles, Lost Island, Fjordur
Valguero, Crystal Isles, Aberration, Genesis, Genesis Pt.2, Lost Island, Fjordur
Genesis Pt.2, Fjordur
The Center
Aberration, Genesis, Genesis Pt.2, Fjordur
Extinction, Genesis Pt.2, Lost Island, Fjordur
Scorched Earth, Ragnarok, Crystal Isles, Extinction, Genesis, Genesis Pt.2, Lost Island, Fjordur
The Island, The Center, Scorched Earth, Ragnarok, Crystal Isles, Lost Island, Fjordur
Crystal Isles, Fjordur
The Island, The Center, Scorched Earth, Ragnarok, Valguero, Crystal Isles, Lost Island, Fjordur
Only 1 spawns at a time
Scorched Earth, Ragnarok, Crystal Isles, Genesis Pt.2, Lost Island, Fjordur
Scorched Earth, Ragnarok, Valguero, Extinction, Lost Island, Fjordur
Type Varies On Map
The Island, The Center, Extinction, Genesis, Lost Island, Fjordur
Ark Survival Evolved/Ascended Dinos/Creatures by Map (2025)

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